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When Digital Marketing Actually Works
Lessons from Web and mobile campaigns that yielded real-world business results.by Calvin Jones and Damian RyanWhat do you get for your digital marketing dollars? Figuring how much revenue or brand value companies are generating from their investments in digital media seems to be getting more and more complex. While it's simple to measure click-through rates on the Web, impressions on mobile devices, tweets on Twitter, and "likes" on Facebook, the business impact in the real world is notoriously difficult to quantify. So as marketers "spread their spending over a widening set of digital options," says Chuck Richard, vice president of Outsell Inc., a research firm based in Burlingame, California, "they need more accountability."
Accountability becomes even more urgent when you consider the numbers. In 2010, for the first time ever, spending on digital media will surpass print media in the U.S., Outsell forecasts. The $120 billion that companies are shelling out this year includes all digital advertising and marketing efforts, including web site development, edging past the $111.5 billion to be invested in print-based marketing. Meanwhile, the U.K. has become the first major economy in which spending on Internet advertising has overtaken television. These are milestones in a movement that shows no sign of abating, as digital continues to claim an ever larger share of the corporate marketing budget.
Yet sometimes, companies do know when their digital investments are delivering results. We've searched the globe to discover innovative campaigns that have worked. These two case studies represent only two strategies for breaking through the clutter, but they highlight a big trend--that it's now possible to engage an online audience in novel ways that deliver measurable returns. Each vignette looks at the challenges faced by the marketer, the creative digital strategies they deployed, and finally the impact on business.
Pizza Hut's iPhone App: Building your own location-aware pies
As of two years ago, Pizza Hut had minimal presence in the digital world beyond a rudimentary web site, despite being one of the flagship chains of Yum Brands, the world's largest fast-food restaurant company. Brian Niccol, the Dallas-based chain's chief marketing officer, decided that he wanted to create something innovative and fun that would encourage young, tech-savvy, time-starved customers to order up pies. Since the success of the iPhone was making headlines at the time, it became a natural choice for reaching this demographic.
Niccol hired the Dallas-based digital agency imc2 to create an app that would, in effect, put the pizza kitchen in the customers' pocket, letting them pinch, drag and shake pepperoni, mushrooms and other topping icons onto a graphical pizza crust. The iPhone would then determine which of the chain's thousands of locations the customer happened to be nearest. With the app, "you get to engage in the ordering process which is typically mundane and not all that exciting," Niccol says. Equally important, he adds, is the "confidence factor," that by building a model of their pizza, customers are assured that their order is correct.
The company advertised the new app online, in print, and on television--even winning a placement in Apple's own iPhone commercial. Within two weeks, the Pizza Hut app received 100,000 downloads. Within three months, iPhone users ordered $1 million worth of pizza. Niccol describes the app as "game-changing." The app now has millions of users across the iPhone, iPad and Android platforms. Niccol expects half the company's phone orders to come from apps and texting, accounting for about $500 million in revenue.
What this confirms, for me, is that iPhone has secured an impressive level of loyalty (89% retention vs. 42% for Blackberry) and owns the app universe, by far. The real questions is whether Apple can capture significant market share worldwide.
A mobile application called Explore 9/11 shows how apps can be used to describe history in previously unimagined ways--without the gimmickry often associated with programs designed for the iPhone and other gadgets. ...This message was shared via my6sense
CatanThe first Island
There is hardly a board game award that the "Settlers of Catan" game, created by Klaus Teuber, has not won. This classic has a global fan community and has been translated into 30 languages over its last 14 successful years. More
More
- Original "Settlers of Catan" rule set
- Hot-Seat-Multiplayer mode
- Smart computer opponents with individual strategies
- Scrollable game board including zoom option
- Freely combinable game settings
- Situation-related music and sound effects
A good list, including a lot of my favorites. Check out my recent Top 48 App Recommendations for some more.
Lifehacker Pack for iPhone: Our List of the Best iPhone Apps
Looking to power up your iPhone with the best free and cheap apps out there? Our first edition of the Lifehacker Pack for iPhone rounds up our favorites must-have iPhone applications.
Whether you just bought a new iPhone or you're simply looking for some of the best basic apps for your device, the list below should be plenty to get you started. The majority of the apps are free unless otherwise noted, and where they're not free, we aimed for cheap. And when a default application is incredibly useful and blows all its competition out of the water—we included it, too. It's a big list, so here's an index if you want to quickly jump to a section:
- Productivity
- Internet/Communication
- Location-Aware
- Utilities
- Media
- Food and Entertainment
- Art and Photography
See the full list after the jump.